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authorJustin Clark-Casey (justincc)2011-11-16 23:01:59 +0000
committerJustin Clark-Casey (justincc)2011-11-16 23:01:59 +0000
commitb6d83e9c0f4bd1d450e36270278285be50d5ace8 (patch)
treea5a05ee468964d2a5a8b90b186145e615368de71 /OpenSim/Framework/MapAndArray.cs
parentCall public ForEach instead of using m_entities directly. No semantic changes... (diff)
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
Instead, just have both subclasses use the PhysicsActor.LocalID property. This restores collision functionality that fell away in 45c7789 yesterday
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