diff options
author | Homer Horwitz | 2009-04-19 13:34:28 +0000 |
---|---|---|
committer | Homer Horwitz | 2009-04-19 13:34:28 +0000 |
commit | 33e1316cede4f902a97464e521b7522990528cbc (patch) | |
tree | a8ff0a94e731b8f6715c96e0afbb928a715434d8 /OpenSim/Framework/Location.cs | |
parent | Moved ITerrainModule and ITerainEffect to OpenSim.Region.Framework.Interfaces... (diff) | |
download | opensim-SC_OLD-33e1316cede4f902a97464e521b7522990528cbc.zip opensim-SC_OLD-33e1316cede4f902a97464e521b7522990528cbc.tar.gz opensim-SC_OLD-33e1316cede4f902a97464e521b7522990528cbc.tar.bz2 opensim-SC_OLD-33e1316cede4f902a97464e521b7522990528cbc.tar.xz |
Terrain changes done via osTerrainSetHeight aren't shown immediately to the clients in
that region. I decided against sending the terrain on every call to osTerrainSetHeight
(which makes it abysmally slow), and added a osTerrainFlush instead, which should be
called after all the terrain-changes have been done. Changed some return types to
LSL types, too, and removed some end-of-line spaces.
Diffstat (limited to 'OpenSim/Framework/Location.cs')
0 files changed, 0 insertions, 0 deletions