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authorJustin Clark-Casey (justincc)2014-09-09 18:14:56 +0100
committerJustin Clark-Casey (justincc)2014-11-25 23:18:37 +0000
commit859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58 (patch)
tree93cf2e0e2c8b9c5c13e30f142420db73a2b780a3 /OpenSim/Framework/Lazy.cs
parentTemporary hack to disable av to av collisions in bulletsim. (diff)
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Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status". Can only currently be enabled and disabled dynamically at runtime. Currently only applies to code sending initial region data (objects, other avatar data) to a client.
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