aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/LandUpdateArgs.cs
diff options
context:
space:
mode:
authorMic Bowman2011-04-12 12:36:36 -0700
committerMic Bowman2011-04-13 15:37:25 -0700
commit3fe22126ca3974b2a10365121ee0141fb54806e6 (patch)
treed0373a62acefe93d4023c5eeb179fb6645d059bc /OpenSim/Framework/LandUpdateArgs.cs
parentNew tokenbucket algorithm. This one provides fair sharing of the queues (diff)
downloadopensim-SC_OLD-3fe22126ca3974b2a10365121ee0141fb54806e6.zip
opensim-SC_OLD-3fe22126ca3974b2a10365121ee0141fb54806e6.tar.gz
opensim-SC_OLD-3fe22126ca3974b2a10365121ee0141fb54806e6.tar.bz2
opensim-SC_OLD-3fe22126ca3974b2a10365121ee0141fb54806e6.tar.xz
First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
Diffstat (limited to 'OpenSim/Framework/LandUpdateArgs.cs')
0 files changed, 0 insertions, 0 deletions