aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/LandStatReportItem.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-03-21 23:57:39 +0000
committerJustin Clark-Casey (justincc)2012-03-21 23:57:39 +0000
commit1a8769e6eff0eab750a528f27d127637edbd292b (patch)
treeeb488868d606738222ff47493c82fb19a903cb42 /OpenSim/Framework/LandStatReportItem.cs
parentIf "debug scene updates true" then print out to log when a garbage collection... (diff)
downloadopensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.zip
opensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.tar.gz
opensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.tar.bz2
opensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.tar.xz
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions