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author | Melanie Thielker | 2008-10-18 05:51:36 +0000 |
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committer | Melanie Thielker | 2008-10-18 05:51:36 +0000 |
commit | efe3f3eb2a0a31b1da474974c7d8193c2b28e13f (patch) | |
tree | df1d30ad2f9230ea4e8fbfd1e6368d539600c785 /OpenSim/Framework/LandData.cs | |
parent | * Fix an over compensation for bounciness on flat Primitive (diff) | |
download | opensim-SC_OLD-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.zip opensim-SC_OLD-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.tar.gz opensim-SC_OLD-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.tar.bz2 opensim-SC_OLD-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.tar.xz |
Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/LandData.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs index 4e66721..7d29d10 100644 --- a/OpenSim/Framework/LandData.cs +++ b/OpenSim/Framework/LandData.cs | |||
@@ -77,6 +77,8 @@ namespace OpenSim.Framework | |||
77 | private UUID _snapshotID = UUID.Zero; | 77 | private UUID _snapshotID = UUID.Zero; |
78 | private Vector3 _userLocation = new Vector3(); | 78 | private Vector3 _userLocation = new Vector3(); |
79 | private Vector3 _userLookAt = new Vector3(); | 79 | private Vector3 _userLookAt = new Vector3(); |
80 | private int _dwell = 0; | ||
81 | private int _otherCleanTime = 0; | ||
80 | 82 | ||
81 | public Vector3 AABBMax { | 83 | public Vector3 AABBMax { |
82 | get { | 84 | get { |
@@ -402,6 +404,24 @@ namespace OpenSim.Framework | |||
402 | } | 404 | } |
403 | } | 405 | } |
404 | 406 | ||
407 | public int Dwell { | ||
408 | get { | ||
409 | return _dwell; | ||
410 | } | ||
411 | set { | ||
412 | _dwell = value; | ||
413 | } | ||
414 | } | ||
415 | |||
416 | public int OtherCleanTime { | ||
417 | get { | ||
418 | return _otherCleanTime; | ||
419 | } | ||
420 | set { | ||
421 | _otherCleanTime = value; | ||
422 | } | ||
423 | } | ||
424 | |||
405 | public LandData() | 425 | public LandData() |
406 | { | 426 | { |
407 | _globalID = UUID.Random(); | 427 | _globalID = UUID.Random(); |
@@ -444,6 +464,8 @@ namespace OpenSim.Framework | |||
444 | landData._snapshotID = _snapshotID; | 464 | landData._snapshotID = _snapshotID; |
445 | landData._userLocation = _userLocation; | 465 | landData._userLocation = _userLocation; |
446 | landData._userLookAt = _userLookAt; | 466 | landData._userLookAt = _userLookAt; |
467 | landData._otherCleanTime = _otherCleanTime; | ||
468 | landData._dwell = _dwell; | ||
447 | 469 | ||
448 | landData._parcelAccessList.Clear(); | 470 | landData._parcelAccessList.Clear(); |
449 | foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList) | 471 | foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList) |