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authorMW2007-08-14 13:54:46 +0000
committerMW2007-08-14 13:54:46 +0000
commita228b5984e6523456871f2f8e51aa086050acbf2 (patch)
treeb79888d4aa588c08fbb78bfcc78df3f47d7b5bea /OpenSim/Framework/InventoryServiceBase
parentDisabled ScriptEngine until I add error handling tomorrow (diff)
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Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
Diffstat (limited to 'OpenSim/Framework/InventoryServiceBase')
-rw-r--r--OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs66
1 files changed, 60 insertions, 6 deletions
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
index f2e6128..10da633 100644
--- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
+++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
@@ -12,11 +12,11 @@ namespace OpenSim.Framework.InventoryServiceBase
12 public class InventoryServiceBase 12 public class InventoryServiceBase
13 { 13 {
14 protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); 14 protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
15 protected IAssetServer m_assetServer; 15 //protected IAssetServer m_assetServer;
16 16
17 public InventoryServiceBase(IAssetServer assetServer) 17 public InventoryServiceBase()
18 { 18 {
19 m_assetServer = assetServer; 19 //m_assetServer = assetServer;
20 } 20 }
21 21
22 /// <summary> 22 /// <summary>
@@ -25,7 +25,7 @@ namespace OpenSim.Framework.InventoryServiceBase
25 /// <param name="FileName">The filename to the user server plugin DLL</param> 25 /// <param name="FileName">The filename to the user server plugin DLL</param>
26 public void AddPlugin(string FileName) 26 public void AddPlugin(string FileName)
27 { 27 {
28 MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName); 28 MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName);
29 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 29 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
30 30
31 foreach (Type pluginType in pluginAssembly.GetTypes()) 31 foreach (Type pluginType in pluginAssembly.GetTypes())
@@ -108,13 +108,31 @@ namespace OpenSim.Framework.InventoryServiceBase
108 return itemsList; 108 return itemsList;
109 } 109 }
110 110
111 public void AddFolder(InventoryFolderBase folder)
112 {
113 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
114 {
115 plugin.Value.addInventoryFolder(folder);
116 }
117 }
118
111 /// <summary> 119 /// <summary>
112 /// 120 ///
113 /// </summary> 121 /// </summary>
114 /// <param name="inventory"></param> 122 /// <param name="inventory"></param>
115 public void AddNewInventorySet(UsersInventory inventory) 123 public void AddNewInventorySet(UsersInventory inventory)
116 { 124 {
125 foreach (InventoryFolderBase folder in inventory.Folders.Values)
126 {
127 this.AddFolder(folder);
128 }
129 }
117 130
131 public void CreateNewUserInventory(LLUUID user)
132 {
133 UsersInventory inven = new UsersInventory();
134 inven.CreateNewInventorySet(user);
135 this.AddNewInventorySet(inven);
118 } 136 }
119 137
120 public class UsersInventory 138 public class UsersInventory
@@ -127,9 +145,45 @@ namespace OpenSim.Framework.InventoryServiceBase
127 145
128 } 146 }
129 147
130 protected virtual void CreateNewInventorySet() 148 public virtual void CreateNewInventorySet(LLUUID user)
131 { 149 {
132 150 InventoryFolderBase folder = new InventoryFolderBase();
151 folder.parentID = LLUUID.Zero;
152 folder.agentID = user;
153 folder.folderID = LLUUID.Random();
154 folder.name = "My Inventory";
155 folder.type = 8;
156 folder.version = 1;
157 Folders.Add(folder.folderID, folder);
158
159 LLUUID rootFolder = folder.folderID;
160
161 folder = new InventoryFolderBase();
162 folder.parentID = rootFolder;
163 folder.agentID = user;
164 folder.folderID = LLUUID.Random();
165 folder.name = "Textures";
166 folder.type = 0;
167 folder.version = 1;
168 Folders.Add(folder.folderID, folder);
169
170 folder = new InventoryFolderBase();
171 folder.parentID = rootFolder;
172 folder.agentID = user;
173 folder.folderID = LLUUID.Random();
174 folder.name = "Objects";
175 folder.type = 6;
176 folder.version = 1;
177 Folders.Add(folder.folderID, folder);
178
179 folder = new InventoryFolderBase();
180 folder.parentID = rootFolder;
181 folder.agentID = user;
182 folder.folderID = LLUUID.Random();
183 folder.name = "Clothes";
184 folder.type = 5;
185 folder.version = 1;
186 Folders.Add(folder.folderID, folder);
133 } 187 }
134 } 188 }
135 } 189 }