diff options
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to 'OpenSim/Framework/InventoryServiceBase')
-rw-r--r-- | OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | 136 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs | 35 |
2 files changed, 171 insertions, 0 deletions
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs new file mode 100644 index 0000000..d407cdb --- /dev/null +++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using OpenSim.Framework.Console; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Data; | ||
9 | |||
10 | namespace OpenSim.Framework.InventoryServiceBase | ||
11 | { | ||
12 | public class InventoryServiceBase | ||
13 | { | ||
14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | ||
15 | protected IAssetServer m_assetServer; | ||
16 | |||
17 | public InventoryServiceBase(IAssetServer assetServer) | ||
18 | { | ||
19 | m_assetServer = assetServer; | ||
20 | } | ||
21 | |||
22 | /// <summary> | ||
23 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. | ||
24 | /// </summary> | ||
25 | /// <param name="FileName">The filename to the user server plugin DLL</param> | ||
26 | public void AddPlugin(string FileName) | ||
27 | { | ||
28 | MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName); | ||
29 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
30 | |||
31 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
32 | { | ||
33 | if (!pluginType.IsAbstract) | ||
34 | { | ||
35 | Type typeInterface = pluginType.GetInterface("IInventoryData", true); | ||
36 | |||
37 | if (typeInterface != null) | ||
38 | { | ||
39 | IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
40 | plug.Initialise(); | ||
41 | this.m_plugins.Add(plug.getName(), plug); | ||
42 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); | ||
43 | } | ||
44 | |||
45 | typeInterface = null; | ||
46 | } | ||
47 | } | ||
48 | |||
49 | pluginAssembly = null; | ||
50 | } | ||
51 | |||
52 | /// <summary> | ||
53 | /// | ||
54 | /// </summary> | ||
55 | /// <param name="userID"></param> | ||
56 | /// <returns></returns> | ||
57 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) | ||
58 | { | ||
59 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
60 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
61 | { | ||
62 | InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); | ||
63 | if (rootFolder != null) | ||
64 | { | ||
65 | inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); | ||
66 | inventoryList.Insert(0, rootFolder); | ||
67 | return inventoryList; | ||
68 | } | ||
69 | } | ||
70 | return inventoryList; | ||
71 | } | ||
72 | |||
73 | /// <summary> | ||
74 | /// | ||
75 | /// </summary> | ||
76 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) | ||
77 | { | ||
78 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
79 | { | ||
80 | return plugin.Value.getUserRootFolder(userID); | ||
81 | } | ||
82 | return null; | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// | ||
87 | /// </summary> | ||
88 | /// <param name="parentFolderID"></param> | ||
89 | /// <returns></returns> | ||
90 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) | ||
91 | { | ||
92 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
93 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
94 | { | ||
95 | return plugin.Value.getInventoryFolders(parentFolderID); | ||
96 | } | ||
97 | return inventoryList; | ||
98 | } | ||
99 | |||
100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) | ||
101 | { | ||
102 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | ||
103 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
104 | { | ||
105 | itemsList = plugin.Value.getInventoryInFolder(folderID); | ||
106 | return itemsList; | ||
107 | } | ||
108 | return itemsList; | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// | ||
113 | /// </summary> | ||
114 | /// <param name="inventory"></param> | ||
115 | public void AddNewInventorySet(UsersInventory inventory) | ||
116 | { | ||
117 | |||
118 | } | ||
119 | |||
120 | public class UsersInventory | ||
121 | { | ||
122 | public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>(); | ||
123 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); | ||
124 | |||
125 | public UsersInventory() | ||
126 | { | ||
127 | |||
128 | } | ||
129 | |||
130 | protected virtual void CreateNewInventorySet() | ||
131 | { | ||
132 | |||
133 | } | ||
134 | } | ||
135 | } | ||
136 | } | ||
diff --git a/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..35cca07 --- /dev/null +++ b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,35 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // General Information about an assembly is controlled through the following | ||
6 | // set of attributes. Change these attribute values to modify the information | ||
7 | // associated with an assembly. | ||
8 | [assembly: AssemblyTitle("InventoryServiceBase")] | ||
9 | [assembly: AssemblyDescription("")] | ||
10 | [assembly: AssemblyConfiguration("")] | ||
11 | [assembly: AssemblyCompany("")] | ||
12 | [assembly: AssemblyProduct("InventoryServiceBase")] | ||
13 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
14 | [assembly: AssemblyTrademark("")] | ||
15 | [assembly: AssemblyCulture("")] | ||
16 | |||
17 | // Setting ComVisible to false makes the types in this assembly not visible | ||
18 | // to COM components. If you need to access a type in this assembly from | ||
19 | // COM, set the ComVisible attribute to true on that type. | ||
20 | [assembly: ComVisible(false)] | ||
21 | |||
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
23 | [assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")] | ||
24 | |||
25 | // Version information for an assembly consists of the following four values: | ||
26 | // | ||
27 | // Major Version | ||
28 | // Minor Version | ||
29 | // Build Number | ||
30 | // Revision | ||
31 | // | ||
32 | // You can specify all the values or you can default the Revision and Build Numbers | ||
33 | // by using the '*' as shown below: | ||
34 | [assembly: AssemblyVersion("1.0.0.0")] | ||
35 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||