diff options
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
Diffstat (limited to 'OpenSim/Framework/InventoryServiceBase')
-rw-r--r-- | OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs index 10da633..bc55d05 100644 --- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs +++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | |||
@@ -116,6 +116,14 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
116 | } | 116 | } |
117 | } | 117 | } |
118 | 118 | ||
119 | public void AddItem(InventoryItemBase item) | ||
120 | { | ||
121 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
122 | { | ||
123 | plugin.Value.addInventoryItem(item); | ||
124 | } | ||
125 | } | ||
126 | |||
119 | /// <summary> | 127 | /// <summary> |
120 | /// | 128 | /// |
121 | /// </summary> | 129 | /// </summary> |