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authorMW2007-08-16 16:31:32 +0000
committerMW2007-08-16 16:31:32 +0000
commit531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch)
tree6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
parentI will get it right, honestly! (diff)
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
index bc55d05..20d3a77 100644
--- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
+++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
@@ -124,6 +124,14 @@ namespace OpenSim.Framework.InventoryServiceBase
124 } 124 }
125 } 125 }
126 126
127 public void deleteItem(InventoryItemBase item)
128 {
129 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
130 {
131 plugin.Value.deleteInventoryItem(item);
132 }
133 }
134
127 /// <summary> 135 /// <summary>
128 /// 136 ///
129 /// </summary> 137 /// </summary>