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author | jjgreens | 2009-10-14 23:15:03 -0700 |
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committer | John Hurliman | 2009-10-15 15:52:53 -0700 |
commit | df2d5a460f060129e5c09148b9fa4df2f241d8b1 (patch) | |
tree | bdec08feae7b1494818830e30120df2bab437cef /OpenSim/Framework/InventoryNodeBase.cs | |
parent | * Removed some of the redundant broadcast functions in Scene and SceneGraph s... (diff) | |
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Replaced the update lists with a priority queue implementation in LLClientView
Replaced the update lists with a priority queue implementation in LLClientView.
The priority queues are based on the MinHeap implementation also included in
this commit within the OpneSim.Framework namespace. Initially setup to exactly
mimic the behavior beofre the change which was a first come first serve queue.
Diffstat (limited to 'OpenSim/Framework/InventoryNodeBase.cs')
0 files changed, 0 insertions, 0 deletions