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author | Justin Clarke Casey | 2009-02-11 19:29:59 +0000 |
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committer | Justin Clarke Casey | 2009-02-11 19:29:59 +0000 |
commit | e12981ef1be8a424a975f8976d43245de868efb9 (patch) | |
tree | 26a78b17264907feff777dd4360758fce92860c7 /OpenSim/Framework/InventoryItemBase.cs | |
parent | * Refactor inventory archive code to allow direct invocation in order to supp... (diff) | |
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* Establish a common InventoryNodeBase class from InventoryItemBase and InventoryFolderBase
Diffstat (limited to 'OpenSim/Framework/InventoryItemBase.cs')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 34 |
1 files changed, 2 insertions, 32 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index cd96e01..ecc2d76 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Framework | |||
33 | /// <summary> | 33 | /// <summary> |
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase | 36 | public class InventoryItemBase : InventoryNodeBase |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// The UUID of the associated asset on the asset server | 39 | /// The UUID of the associated asset on the asset server |
@@ -55,8 +55,6 @@ namespace OpenSim.Framework | |||
55 | /// </summary> | 55 | /// </summary> |
56 | private UUID _creator; | 56 | private UUID _creator; |
57 | 57 | ||
58 | private UUID _owner; | ||
59 | |||
60 | private uint _nextPermissions; | 58 | private uint _nextPermissions; |
61 | 59 | ||
62 | /// <summary> | 60 | /// <summary> |
@@ -85,22 +83,11 @@ namespace OpenSim.Framework | |||
85 | private UUID _folder; | 83 | private UUID _folder; |
86 | 84 | ||
87 | /// <summary> | 85 | /// <summary> |
88 | /// A UUID containing the ID for the inventory item itself | 86 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
89 | /// </summary> | ||
90 | private UUID _id; | ||
91 | |||
92 | /// <summary> | ||
93 | /// The type of inventory item. (Can be slightly different to the asset type | ||
94 | /// </summary> | 87 | /// </summary> |
95 | private int _invType; | 88 | private int _invType; |
96 | 89 | ||
97 | /// <summary> | 90 | /// <summary> |
98 | /// The name of the inventory item (must be less than 64 characters) | ||
99 | /// </summary> | ||
100 | private string _name; | ||
101 | |||
102 | |||
103 | /// <summary> | ||
104 | /// | 91 | /// |
105 | /// </summary> | 92 | /// </summary> |
106 | private UUID _groupID; | 93 | private UUID _groupID; |
@@ -130,11 +117,6 @@ namespace OpenSim.Framework | |||
130 | /// </summary> | 117 | /// </summary> |
131 | private int _creationDate; | 118 | private int _creationDate; |
132 | 119 | ||
133 | public UUID ID { | ||
134 | get { return _id; } | ||
135 | set { _id = value; } | ||
136 | } | ||
137 | |||
138 | public int InvType | 120 | public int InvType |
139 | { | 121 | { |
140 | get { return _invType; } | 122 | get { return _invType; } |
@@ -147,24 +129,12 @@ namespace OpenSim.Framework | |||
147 | set { _folder = value; } | 129 | set { _folder = value; } |
148 | } | 130 | } |
149 | 131 | ||
150 | public UUID Owner | ||
151 | { | ||
152 | get { return _owner; } | ||
153 | set { _owner = value; } | ||
154 | } | ||
155 | |||
156 | public UUID Creator | 132 | public UUID Creator |
157 | { | 133 | { |
158 | get { return _creator; } | 134 | get { return _creator; } |
159 | set { _creator = value; } | 135 | set { _creator = value; } |
160 | } | 136 | } |
161 | 137 | ||
162 | public string Name | ||
163 | { | ||
164 | get { return _name; } | ||
165 | set { _name = value; } | ||
166 | } | ||
167 | |||
168 | public string Description | 138 | public string Description |
169 | { | 139 | { |
170 | get { return _description; } | 140 | get { return _description; } |