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author | Sean Dague | 2008-04-07 23:15:35 +0000 |
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committer | Sean Dague | 2008-04-07 23:15:35 +0000 |
commit | f43681510725f5b95fcb864a1f3e4b744fcaf992 (patch) | |
tree | 2d34caa75488d1c608d1a21b4888cb0f264a6cba /OpenSim/Framework/InventoryItemBase.cs | |
parent | needed to add 4 characters to support the dashes (diff) | |
download | opensim-SC_OLD-f43681510725f5b95fcb864a1f3e4b744fcaf992.zip opensim-SC_OLD-f43681510725f5b95fcb864a1f3e4b744fcaf992.tar.gz opensim-SC_OLD-f43681510725f5b95fcb864a1f3e4b744fcaf992.tar.bz2 opensim-SC_OLD-f43681510725f5b95fcb864a1f3e4b744fcaf992.tar.xz |
Refactor InventoryItemBase to do the following:
* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
Diffstat (limited to 'OpenSim/Framework/InventoryItemBase.cs')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 145 |
1 files changed, 132 insertions, 13 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 7d146e7..03b47ca 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -40,66 +40,185 @@ namespace OpenSim.Framework | |||
40 | /// <summary> | 40 | /// <summary> |
41 | /// A UUID containing the ID for the inventory item itself | 41 | /// A UUID containing the ID for the inventory item itself |
42 | /// </summary> | 42 | /// </summary> |
43 | public LLUUID inventoryID; | 43 | private LLUUID _id; |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// The UUID of the associated asset on the asset server | 46 | /// The UUID of the associated asset on the asset server |
47 | /// </summary> | 47 | /// </summary> |
48 | public LLUUID assetID; | 48 | private LLUUID _assetID; |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | 51 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
52 | /// </summary> | 52 | /// </summary> |
53 | public int assetType; | 53 | private int _assetType; |
54 | 54 | ||
55 | /// <summary> | 55 | /// <summary> |
56 | /// The type of inventory item. (Can be slightly different to the asset type | 56 | /// The type of inventory item. (Can be slightly different to the asset type |
57 | /// </summary> | 57 | /// </summary> |
58 | public int invType; | 58 | private int _invType; |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// The folder this item is contained in | 61 | /// The folder this item is contained in |
62 | /// </summary> | 62 | /// </summary> |
63 | public LLUUID parentFolderID; | 63 | private LLUUID _folder; |
64 | 64 | ||
65 | /// <summary> | 65 | /// <summary> |
66 | /// The owner of this inventory item | 66 | /// The owner of this inventory item |
67 | /// </summary> | 67 | /// </summary> |
68 | public LLUUID avatarID; | 68 | private LLUUID _owner; |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// The creator of this item | 71 | /// The creator of this item |
72 | /// </summary> | 72 | /// </summary> |
73 | public LLUUID creatorsID; | 73 | private LLUUID _creator; |
74 | 74 | ||
75 | /// <summary> | 75 | /// <summary> |
76 | /// The name of the inventory item (must be less than 64 characters) | 76 | /// The name of the inventory item (must be less than 64 characters) |
77 | /// </summary> | 77 | /// </summary> |
78 | public string inventoryName; | 78 | private string _name; |
79 | 79 | ||
80 | /// <summary> | 80 | /// <summary> |
81 | /// The description of the inventory item (must be less than 64 characters) | 81 | /// The description of the inventory item (must be less than 64 characters) |
82 | /// </summary> | 82 | /// </summary> |
83 | public string inventoryDescription; | 83 | private string _description; |
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// A mask containing the permissions for the next owner (cannot be enforced) | 86 | /// A mask containing the permissions for the next owner (cannot be enforced) |
87 | /// </summary> | 87 | /// </summary> |
88 | public uint inventoryNextPermissions; | 88 | private uint _nextPermissions; |
89 | 89 | ||
90 | /// <summary> | 90 | /// <summary> |
91 | /// A mask containing permissions for the current owner (cannot be enforced) | 91 | /// A mask containing permissions for the current owner (cannot be enforced) |
92 | /// </summary> | 92 | /// </summary> |
93 | public uint inventoryCurrentPermissions; | 93 | private uint _currentPermissions; |
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// | 96 | /// |
97 | /// </summary> | 97 | /// </summary> |
98 | public uint inventoryBasePermissions; | 98 | private uint _basePermissions; |
99 | 99 | ||
100 | /// <summary> | 100 | /// <summary> |
101 | /// | 101 | /// |
102 | /// </summary> | 102 | /// </summary> |
103 | public uint inventoryEveryOnePermissions; | 103 | private uint _everyOnePermissions; |
104 | |||
105 | public LLUUID ID { | ||
106 | get { | ||
107 | return _id; | ||
108 | } | ||
109 | set { | ||
110 | _id = value; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | |||
115 | |||
116 | public int InvType { | ||
117 | get { | ||
118 | return _invType; | ||
119 | } | ||
120 | set { | ||
121 | _invType = value; | ||
122 | } | ||
123 | } | ||
124 | |||
125 | public LLUUID Folder { | ||
126 | get { | ||
127 | return _folder; | ||
128 | } | ||
129 | set { | ||
130 | _folder = value; | ||
131 | } | ||
132 | } | ||
133 | |||
134 | public LLUUID Owner { | ||
135 | get { | ||
136 | return _owner; | ||
137 | } | ||
138 | set { | ||
139 | _owner = value; | ||
140 | } | ||
141 | } | ||
142 | |||
143 | public LLUUID Creator { | ||
144 | get { | ||
145 | return _creator; | ||
146 | } | ||
147 | set { | ||
148 | _creator = value; | ||
149 | } | ||
150 | } | ||
151 | |||
152 | public string Name { | ||
153 | get { | ||
154 | return _name; | ||
155 | } | ||
156 | set { | ||
157 | _name = value; | ||
158 | } | ||
159 | } | ||
160 | |||
161 | public string Description { | ||
162 | get { | ||
163 | return _description; | ||
164 | } | ||
165 | set { | ||
166 | _description = value; | ||
167 | } | ||
168 | } | ||
169 | |||
170 | public uint NextPermissions { | ||
171 | get { | ||
172 | return _nextPermissions; | ||
173 | } | ||
174 | set { | ||
175 | _nextPermissions = value; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | public uint CurrentPermissions { | ||
180 | get { | ||
181 | return _currentPermissions; | ||
182 | } | ||
183 | set { | ||
184 | _currentPermissions = value; | ||
185 | } | ||
186 | } | ||
187 | |||
188 | public uint BasePermissions { | ||
189 | get { | ||
190 | return _basePermissions; | ||
191 | } | ||
192 | set { | ||
193 | _basePermissions = value; | ||
194 | } | ||
195 | } | ||
196 | |||
197 | public uint EveryOnePermissions { | ||
198 | get { | ||
199 | return _everyOnePermissions; | ||
200 | } | ||
201 | set { | ||
202 | _everyOnePermissions = value; | ||
203 | } | ||
204 | } | ||
205 | |||
206 | public int AssetType { | ||
207 | get { | ||
208 | return _assetType; | ||
209 | } | ||
210 | set { | ||
211 | _assetType = value; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | public LLUUID AssetID { | ||
216 | get { | ||
217 | return _assetID; | ||
218 | } | ||
219 | set { | ||
220 | _assetID = value; | ||
221 | } | ||
222 | } | ||
104 | } | 223 | } |
105 | } | 224 | } |