aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/InventoryItemBase.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
committerJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
commitc1a34cd8da293e63d3cba70b5271c9a297789db2 (patch)
treef6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Framework/InventoryItemBase.cs
parentcomment out noisy attachments logging (diff)
downloadopensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.zip
opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.gz
opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.bz2
opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.xz
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions