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author | Melanie Thielker | 2008-11-14 18:54:38 +0000 |
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committer | Melanie Thielker | 2008-11-14 18:54:38 +0000 |
commit | d66f3993de49d80d1db9f139ff08485c2d7d9664 (patch) | |
tree | 5008e680b817653dfba71263c7da836005b7c3d3 /OpenSim/Framework/InventoryItemBase.cs | |
parent | * Allow new script creation to be locked down to only gods if specified in Op... (diff) | |
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Add group permissions to agent inventory.
Contains a migration. May contain nuts.
Please back up your inventory data store. This revision changes the interface
version!! No older regions can connect to these new UGAIM, and the new regions
can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss
Currently persisted on MySQL only.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 25cef3f..cd96e01 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -75,6 +75,11 @@ namespace OpenSim.Framework | |||
75 | private uint _everyOnePermissions; | 75 | private uint _everyOnePermissions; |
76 | 76 | ||
77 | /// <summary> | 77 | /// <summary> |
78 | /// | ||
79 | /// </summary> | ||
80 | private uint _groupPermissions; | ||
81 | |||
82 | /// <summary> | ||
78 | /// The folder this item is contained in | 83 | /// The folder this item is contained in |
79 | /// </summary> | 84 | /// </summary> |
80 | private UUID _folder; | 85 | private UUID _folder; |
@@ -190,6 +195,12 @@ namespace OpenSim.Framework | |||
190 | set { _everyOnePermissions = value; } | 195 | set { _everyOnePermissions = value; } |
191 | } | 196 | } |
192 | 197 | ||
198 | public uint GroupPermissions | ||
199 | { | ||
200 | get { return _groupPermissions; } | ||
201 | set { _groupPermissions = value; } | ||
202 | } | ||
203 | |||
193 | public int AssetType | 204 | public int AssetType |
194 | { | 205 | { |
195 | get { return _assetType; } | 206 | get { return _assetType; } |