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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/InventoryFolderBase.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/InventoryFolderBase.cs')
-rw-r--r--OpenSim/Framework/InventoryFolderBase.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index 9c3c116..e55f834 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -25,7 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using libsecondlife; 28using OpenMetaverse;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
@@ -37,7 +37,7 @@ namespace OpenSim.Framework
37 /// <summary> 37 /// <summary>
38 /// The UUID for this folder 38 /// The UUID for this folder
39 /// </summary> 39 /// </summary>
40 private LLUUID _id; 40 private UUID _id;
41 41
42 /// <summary> 42 /// <summary>
43 /// The name of the folder (64 characters or less) 43 /// The name of the folder (64 characters or less)
@@ -47,12 +47,12 @@ namespace OpenSim.Framework
47 /// <summary> 47 /// <summary>
48 /// The agent who's inventory this is contained by 48 /// The agent who's inventory this is contained by
49 /// </summary> 49 /// </summary>
50 private LLUUID _owner; 50 private UUID _owner;
51 51
52 /// <summary> 52 /// <summary>
53 /// The folder this folder is contained in 53 /// The folder this folder is contained in
54 /// </summary> 54 /// </summary>
55 private LLUUID _parentID; 55 private UUID _parentID;
56 56
57 /// <summary> 57 /// <summary>
58 /// Type of items normally stored in this folder 58 /// Type of items normally stored in this folder
@@ -72,19 +72,19 @@ namespace OpenSim.Framework
72 set { _name = value; } 72 set { _name = value; }
73 } 73 }
74 74
75 public virtual LLUUID Owner 75 public virtual UUID Owner
76 { 76 {
77 get { return _owner; } 77 get { return _owner; }
78 set { _owner = value; } 78 set { _owner = value; }
79 } 79 }
80 80
81 public virtual LLUUID ParentID 81 public virtual UUID ParentID
82 { 82 {
83 get { return _parentID; } 83 get { return _parentID; }
84 set { _parentID = value; } 84 set { _parentID = value; }
85 } 85 }
86 86
87 public virtual LLUUID ID 87 public virtual UUID ID
88 { 88 {
89 get { return _id; } 89 get { return _id; }
90 set { _id = value; } 90 set { _id = value; }
@@ -102,4 +102,4 @@ namespace OpenSim.Framework
102 set { _version = value; } 102 set { _version = value; }
103 } 103 }
104 } 104 }
105} \ No newline at end of file 105}