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author | Sean Dague | 2009-05-08 15:40:39 +0000 |
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committer | Sean Dague | 2009-05-08 15:40:39 +0000 |
commit | 6b88a205d696ee175a6c90fa6a35304e53d9b1ae (patch) | |
tree | ad03b1a7a65d15f2e10defdac08a98bbb3762513 /OpenSim/Framework/ISceneObject.cs | |
parent | WARNING: contains migration (diff) | |
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another possible cause of some of the inventory wierdness is the 1/2 implemented
OSP resolver, and the caching of the uuid seperate from the string that is a UUID.
Change this behavior back to something that ensures the data for the 2 is the same.
Put the 2 unit tests that depend on the new behavior into ignore state.
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