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author | Justin Clark-Casey (justincc) | 2010-08-03 16:26:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-03 16:26:27 +0100 |
commit | 9d8a67fe1348419c41374d1be77737bfa048106c (patch) | |
tree | 5d29a07998c697a901cfdadf20e2e2cc579300cf /OpenSim/Framework/ISceneEntity.cs | |
parent | remove duplicated serialization code (diff) | |
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get rid of PrimitiveBaseShape.MediaRaw staging post
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
Diffstat (limited to 'OpenSim/Framework/ISceneEntity.cs')
0 files changed, 0 insertions, 0 deletions