diff options
author | Diva Canto | 2011-05-02 09:04:34 -0700 |
---|---|---|
committer | Diva Canto | 2011-05-02 09:04:34 -0700 |
commit | 8cc547c2776f957abd0fa09c33c02bf42de70340 (patch) | |
tree | 446acf38bcb48d7b4c232b044a957e0ffed36425 /OpenSim/Framework/ISceneEntity.cs | |
parent | Fixed confusing OSDMap that comes as the response of QueryAccess in the case ... (diff) | |
download | opensim-SC_OLD-8cc547c2776f957abd0fa09c33c02bf42de70340.zip opensim-SC_OLD-8cc547c2776f957abd0fa09c33c02bf42de70340.tar.gz opensim-SC_OLD-8cc547c2776f957abd0fa09c33c02bf42de70340.tar.bz2 opensim-SC_OLD-8cc547c2776f957abd0fa09c33c02bf42de70340.tar.xz |
Turns out that it's a bad idea to let Agent position updates linger for a long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions