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authorJustin Clark-Casey (justincc)2012-05-25 01:41:00 +0100
committerJustin Clark-Casey (justincc)2012-05-25 01:41:00 +0100
commit7cceab12956dcb8ebeff129375888541831f7976 (patch)
tree650baa934c0da9d18273fccd16f344d12bf07a72 /OpenSim/Framework/ISceneAgent.cs
parentDon't actually proceed on a within-region teleport if another is already taki... (diff)
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In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.
This was due to two things 1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"]. But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what 2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result. The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
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