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authorJustin Clark-Casey (justincc)2011-12-08 18:34:23 +0000
committerJustin Clark-Casey (justincc)2011-12-08 18:34:23 +0000
commitf61e54892f2284b6f89bacf3069467c05b2eea11 (patch)
tree87cb0933707a8e02f920910c7669273232021470 /OpenSim/Framework/IScene.cs
parentSimplify Scene.AddNewClient() (diff)
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On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to 'OpenSim/Framework/IScene.cs')
-rw-r--r--OpenSim/Framework/IScene.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index 7b0fe37..6919c48 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -68,12 +68,16 @@ namespace OpenSim.Framework
68 event restart OnRestart; 68 event restart OnRestart;
69 69
70 /// <summary> 70 /// <summary>
71 /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing 71 /// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent
72 /// will promote it to a root agent. 72 /// - the later agent crossing will promote it to a root agent.
73 /// </summary> 73 /// </summary>
74 /// <param name="client"></param> 74 /// <param name="client"></param>
75 /// <param name="type">The type of agent to add.</param> 75 /// <param name="type">The type of agent to add.</param>
76 void AddNewClient(IClientAPI client, PresenceType type); 76 /// <returns>
77 /// The scene agent if the new client was added.
78 /// Null if the required scene agent already existed or no scene agent was added because the required client circuit doesn't exist.
79 /// </returns>
80 ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
77 81
78 /// <summary> 82 /// <summary>
79 /// Remove the given client from the scene. 83 /// Remove the given client from the scene.