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authorJustin Clark-Casey (justincc)2011-10-25 20:24:21 +0100
committerJustin Clark-Casey (justincc)2011-10-25 20:24:21 +0100
commit8a0a78cbccce796addacab7ed1609279b802a9b3 (patch)
tree31ddb6da7bca6eeb61cb7747532dcf77828cfbe3 /OpenSim/Framework/IScene.cs
parentDrop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer() (diff)
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index e0cb897..f1b4732 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework.Console; 29//using OpenSim.Framework.Console;
30using Nini.Config; 30using Nini.Config;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
@@ -108,7 +108,7 @@ namespace OpenSim.Framework
108 void RegisterModuleInterface<M>(M mod); 108 void RegisterModuleInterface<M>(M mod);
109 void StackModuleInterface<M>(M mod); 109 void StackModuleInterface<M>(M mod);
110 110
111 void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback); 111// void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
112 112
113 ISceneObject DeserializeObject(string representation); 113 ISceneObject DeserializeObject(string representation);
114 114