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authorJustin Clark-Casey (justincc)2011-04-06 18:57:50 +0100
committerJustin Clark-Casey (justincc)2011-04-06 18:57:50 +0100
commit63533412f882fd55c0c40989d97f8a8262bc4e3c (patch)
tree4091a21cf52762e5227f1771d2017f762c451dab /OpenSim/Framework/ILandObject.cs
parentAdd method doc to some land bitmap methods in ILandObject. (diff)
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Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
Diffstat (limited to 'OpenSim/Framework/ILandObject.cs')
-rw-r--r--OpenSim/Framework/ILandObject.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index 02775e9..5a55b02 100644
--- a/OpenSim/Framework/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -92,8 +92,12 @@ namespace OpenSim.Framework
92 /// Create a square land bitmap. 92 /// Create a square land bitmap.
93 /// </summary> 93 /// </summary>
94 /// <remarks> 94 /// <remarks>
95 /// Land co-ordinates are zero indexed. At the moment, the smallest parcel of land is 4m x 4m, so if the 95 /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
96 /// region is 256 x 256m (the SL size), the largest land parcel starts at (0,0) and ends at (63,63). 96 /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
97 /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
98 ///
99 /// At the moment, the smallest parcel of land is 4m x 4m, so if the
100 /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
97 /// </remarks> 101 /// </remarks>
98 /// <param name="start_x"></param> 102 /// <param name="start_x"></param>
99 /// <param name="start_y"></param> 103 /// <param name="start_y"></param>