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authorJustin Clark-Casey (justincc)2011-04-05 21:25:54 +0100
committerJustin Clark-Casey (justincc)2011-04-05 21:25:54 +0100
commit0e465da187c93e7ff21f91742f75ee9f3b76b04e (patch)
tree0d7fdd229ad942886257d48723b25cf488695f70 /OpenSim/Framework/ILandObject.cs
parentreplace magic numbers in llGetParcelPrimCount() with constants (diff)
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remove now unused individual LandData prim counts.
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
Diffstat (limited to 'OpenSim/Framework/ILandObject.cs')
-rw-r--r--OpenSim/Framework/ILandObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index 931e24a..98ea01e 100644
--- a/OpenSim/Framework/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Framework
89 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); 89 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
90 void SendLandObjectOwners(IClientAPI remote_client); 90 void SendLandObjectOwners(IClientAPI remote_client);
91 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); 91 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
92 void ResetLandPrimCounts(); 92 void ResetOverMeRecord();
93 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 93 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
94 94
95 void DeedToGroup(UUID groupID); 95 void DeedToGroup(UUID groupID);