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authorTeravus Ovares2008-04-27 14:37:51 +0000
committerTeravus Ovares2008-04-27 14:37:51 +0000
commitf71871bca3f2a6a3b49634963c6754b2acba27cd (patch)
tree63fd08f44d1787c1dd1af63009a49f433a7dad91 /OpenSim/Framework/IClientAPI.cs
parentThank you Melanie for implementing (diff)
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* More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index dd0858a..174d20a 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -643,14 +643,14 @@ namespace OpenSim.Framework
643 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 643 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
644 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, 644 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
645 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation, 645 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
646 bool attachment, uint AttachmentPoint); 646 bool attachment, uint AttachmentPoint, LLUUID AssetId);
647 647
648 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 648 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
649 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, 649 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
650 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction); 650 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
651 651
652 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, 652 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
653 LLQuaternion rotation, byte state); 653 LLQuaternion rotation, byte state, LLUUID AssetId);
654 654
655 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, 655 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
656 LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity); 656 LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);