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authorTeravus Ovares2008-02-20 09:45:26 +0000
committerTeravus Ovares2008-02-20 09:45:26 +0000
commitac60382599d8a2bfcf431c0eeafd65eebf865e21 (patch)
tree9ea29e29c93e1ce5a3d962f26ed00388c9253315 /OpenSim/Framework/IClientAPI.cs
parent* Fixed xml loading bug (the xml was scheduled for update before added to a s... (diff)
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* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index bdddc33..0563f6b 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -451,6 +451,10 @@ namespace OpenSim.Framework
451 event Action<IClientAPI> OnRequestAvatarsData; 451 event Action<IClientAPI> OnRequestAvatarsData;
452 event AddNewPrim OnAddPrim; 452 event AddNewPrim OnAddPrim;
453 453
454 event FetchInventory OnAgentDataUpdateRequest;
455 event FetchInventory OnUserInfoRequest;
456 event TeleportLocationRequest OnSetStartLocationRequest;
457
454 event RequestGodlikePowers OnRequestGodlikePowers; 458 event RequestGodlikePowers OnRequestGodlikePowers;
455 event GodKickUser OnGodKickUser; 459 event GodKickUser OnGodKickUser;
456 460
@@ -620,6 +624,8 @@ namespace OpenSim.Framework
620 void SendXferPacket(ulong xferID, uint packet, byte[] data); 624 void SendXferPacket(ulong xferID, uint packet, byte[] data);
621 void SendAvatarPickerReply(AvatarPickerReplyPacket Pack); 625 void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
622 626
627 void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
628
623 void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID); 629 void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
624 void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags); 630 void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
625 void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain); 631 void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain);