aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/IClientAPI.cs
diff options
context:
space:
mode:
authorTeravus Ovares2007-12-07 07:42:03 +0000
committerTeravus Ovares2007-12-07 07:42:03 +0000
commit57f666497bef6a68df9cc6e37ccf288c462a37b5 (patch)
tree4a1f4c3061ddca46fbe789191b45a6967a7a6889 /OpenSim/Framework/IClientAPI.cs
parentadded timer_Script to OpenSim.ini.example (diff)
downloadopensim-SC_OLD-57f666497bef6a68df9cc6e37ccf288c462a37b5.zip
opensim-SC_OLD-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.gz
opensim-SC_OLD-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.bz2
opensim-SC_OLD-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.xz
* Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index fb957c2..2cb166c 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Framework
234 234
235 public delegate void GenericCall5(IClientAPI remoteClient, bool status); 235 public delegate void GenericCall5(IClientAPI remoteClient, bool status);
236 236
237 public delegate void GenericCall7(uint localID, string message); 237 public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message);
238 238
239 public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); 239 public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
240 240