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authorUbitUmarov2012-12-07 21:26:58 +0000
committerUbitUmarov2012-12-07 21:26:58 +0000
commit93bede4e6aa0838e14f39f5e641b028267d2683c (patch)
tree2b19bb7e14edb0529ad0a038db819690b1397a25 /OpenSim/Framework/IClientAPI.cs
parent create a new ode character also with the new information (diff)
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revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index f686c60..c9b67de 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Framework
64 64
65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); 65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
66 66
67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); 67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize);
68 68
69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID); 69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
70 70