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author | Justin Clark-Casey (justincc) | 2012-06-12 01:23:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-12 01:25:09 +0100 |
commit | 8c7149063bce41cac6543757c7b917583f21ea90 (patch) | |
tree | 6fe9cee7b0eb9c2d174a0eec117c3f0f762d5e21 /OpenSim/Framework/IClientAPI.cs | |
parent | Comment out the scene presence sitting debug log messages for now (diff) | |
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In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 869b069..f8b6a84 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -740,14 +740,24 @@ namespace OpenSim.Framework | |||
740 | /// </summary> | 740 | /// </summary> |
741 | string Name { get; } | 741 | string Name { get; } |
742 | 742 | ||
743 | /// <value> | 743 | /// <summary> |
744 | /// Determines whether the client thread is doing anything or not. | 744 | /// True if the client is active (sending and receiving new UDP messages). False if the client is closing. |
745 | /// </value> | 745 | /// </summary> |
746 | bool IsActive { get; set; } | 746 | bool IsActive { get; set; } |
747 | 747 | ||
748 | /// <value> | 748 | /// <summary> |
749 | /// Determines whether the client is or has been removed from a given scene | 749 | /// Set if the client is closing due to a logout request or because of too much time since last ack. |
750 | /// </value> | 750 | /// </summary> |
751 | /// <remarks> | ||
752 | /// Do not use this flag if you want to know if the client is closing, since it will not be set in other | ||
753 | /// circumstances (e.g. if a child agent is closed or the agent is kicked off the simulator). Use IsActive | ||
754 | /// instead. | ||
755 | /// | ||
756 | /// Only set for root agents. | ||
757 | /// | ||
758 | /// TODO: Too much time since last ack should probably be a separate property, or possibly part of a state | ||
759 | /// machine. | ||
760 | /// </remarks> | ||
751 | bool IsLoggingOut { get; set; } | 761 | bool IsLoggingOut { get; set; } |
752 | 762 | ||
753 | bool SendLogoutPacketWhenClosing { set; } | 763 | bool SendLogoutPacketWhenClosing { set; } |