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authorJustin Clarke Casey2007-12-22 19:48:01 +0000
committerJustin Clarke Casey2007-12-22 19:48:01 +0000
commitc470efea5734e4515baaf9023f2f2b2cd724725c (patch)
tree23c6c1d80fe1c8995644c2e51002290de7216048 /OpenSim/Framework/IClientAPI.cs
parentminor refactor (diff)
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Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 8ba161a..18ecd92 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -473,8 +473,6 @@ namespace OpenSim.Framework
473 event RegionInfoRequest OnRegionInfoRequest; 473 event RegionInfoRequest OnRegionInfoRequest;
474 event EstateCovenantRequest OnEstateCovenantRequest; 474 event EstateCovenantRequest OnEstateCovenantRequest;
475 475
476
477
478 LLVector3 StartPos { get; set; } 476 LLVector3 StartPos { get; set; }
479 477
480 LLUUID AgentId { get; } 478 LLUUID AgentId { get; }
@@ -486,6 +484,13 @@ namespace OpenSim.Framework
486 string FirstName { get; } 484 string FirstName { get; }
487 485
488 string LastName { get; } 486 string LastName { get; }
487
488 /// <summary>
489 /// Returns the full name of the agent/avatar represented by this client
490 /// </summary>
491 /// <param name="newPack"></param>
492 /// <param name="packType"></param>
493 string Name { get; }
489 494
490 uint CircuitCode { get; } 495 uint CircuitCode { get; }
491 496