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author | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
commit | aa19ccf65c9cd235e0ba941e9832c5240df4412c (patch) | |
tree | 48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Framework/IClientAPI.cs | |
parent | Extract NullPhysicsScene from PhysicsScene to improve code readability (diff) | |
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index d8ccc89..c1770a1 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -1095,7 +1095,14 @@ namespace OpenSim.Framework | |||
1095 | void SetChildAgentThrottle(byte[] throttle); | 1095 | void SetChildAgentThrottle(byte[] throttle); |
1096 | 1096 | ||
1097 | void SendAvatarDataImmediate(ISceneEntity avatar); | 1097 | void SendAvatarDataImmediate(ISceneEntity avatar); |
1098 | void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags); | 1098 | |
1099 | /// <summary> | ||
1100 | /// Send a positional, velocity, etc. update to the viewer for a given entity. | ||
1101 | /// </summary> | ||
1102 | /// <param name="entity"></param> | ||
1103 | /// <param name="updateFlags"></param> | ||
1104 | void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags); | ||
1105 | |||
1099 | void ReprioritizeUpdates(); | 1106 | void ReprioritizeUpdates(); |
1100 | void FlushPrimUpdates(); | 1107 | void FlushPrimUpdates(); |
1101 | 1108 | ||