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authorJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
committerJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
commitaa19ccf65c9cd235e0ba941e9832c5240df4412c (patch)
tree48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Framework/IClientAPI.cs
parentExtract NullPhysicsScene from PhysicsScene to improve code readability (diff)
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index d8ccc89..c1770a1 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1095,7 +1095,14 @@ namespace OpenSim.Framework
1095 void SetChildAgentThrottle(byte[] throttle); 1095 void SetChildAgentThrottle(byte[] throttle);
1096 1096
1097 void SendAvatarDataImmediate(ISceneEntity avatar); 1097 void SendAvatarDataImmediate(ISceneEntity avatar);
1098 void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags); 1098
1099 /// <summary>
1100 /// Send a positional, velocity, etc. update to the viewer for a given entity.
1101 /// </summary>
1102 /// <param name="entity"></param>
1103 /// <param name="updateFlags"></param>
1104 void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
1105
1099 void ReprioritizeUpdates(); 1106 void ReprioritizeUpdates();
1100 void FlushPrimUpdates(); 1107 void FlushPrimUpdates();
1101 1108