diff options
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 3f0c87a..e94b9aa 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -426,7 +426,7 @@ namespace OpenSim.Framework | |||
426 | void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, | 426 | void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, |
427 | uint flags, string capsURL); | 427 | uint flags, string capsURL); |
428 | 428 | ||
429 | void SendTeleportCancel(); | 429 | void SendTeleportFailed(); |
430 | void SendTeleportLocationStart(); | 430 | void SendTeleportLocationStart(); |
431 | void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance); | 431 | void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance); |
432 | 432 | ||