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author | John Hurliman | 2009-11-09 17:13:56 -0800 |
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committer | John Hurliman | 2009-11-09 17:13:56 -0800 |
commit | 5145dfa53c2fd8ce0c9ece73ae44f36c9cc70931 (patch) | |
tree | e86fb0ecb945b2a659cf461908143d9a23858734 /OpenSim/Framework/IClientAPI.cs | |
parent | Following various discussions on irc and in the OpenSim dev OSGrid meeting la... (diff) | |
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* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index ee7ab87..04ba9c6 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -592,7 +592,6 @@ namespace OpenSim.Framework | |||
592 | public readonly Vector3 Velocity; | 592 | public readonly Vector3 Velocity; |
593 | public readonly Vector3 Acceleration; | 593 | public readonly Vector3 Acceleration; |
594 | public readonly Vector3 AngularVelocity; | 594 | public readonly Vector3 AngularVelocity; |
595 | public readonly byte State; | ||
596 | public readonly UUID AssetID; | 595 | public readonly UUID AssetID; |
597 | public readonly UUID OwnerID; | 596 | public readonly UUID OwnerID; |
598 | public readonly int AttachPoint; | 597 | public readonly int AttachPoint; |
@@ -600,7 +599,7 @@ namespace OpenSim.Framework | |||
600 | public readonly double Priority; | 599 | public readonly double Priority; |
601 | 600 | ||
602 | public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, | 601 | public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, |
603 | Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state, | 602 | Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, |
604 | UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority) | 603 | UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority) |
605 | { | 604 | { |
606 | RegionHandle = regionHandle; | 605 | RegionHandle = regionHandle; |
@@ -611,7 +610,6 @@ namespace OpenSim.Framework | |||
611 | Velocity = velocity; | 610 | Velocity = velocity; |
612 | Acceleration = acceleration; | 611 | Acceleration = acceleration; |
613 | AngularVelocity = rotationalvelocity; | 612 | AngularVelocity = rotationalvelocity; |
614 | State = state; | ||
615 | AssetID = assetID; | 613 | AssetID = assetID; |
616 | OwnerID = ownerID; | 614 | OwnerID = ownerID; |
617 | AttachPoint = attachPoint; | 615 | AttachPoint = attachPoint; |