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author | Teravus Ovares | 2009-07-19 02:32:02 +0000 |
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committer | Teravus Ovares | 2009-07-19 02:32:02 +0000 |
commit | 08819bcbea9012d67cc4cb44e4d7ec7e5837bac6 (patch) | |
tree | 9158d1b42f1563db2294cfce5e85f41f1345d613 /OpenSim/Framework/IClientAPI.cs | |
parent | Thank you, otakup0pe, for a patch that enables basic auth with LSL (diff) | |
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* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index fea0cea..52d9716 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -1007,6 +1007,7 @@ namespace OpenSim.Framework | |||
1007 | 1007 | ||
1008 | void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID); | 1008 | void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID); |
1009 | void SendForceClientSelectObjects(List<uint> objectIDs); | 1009 | void SendForceClientSelectObjects(List<uint> objectIDs); |
1010 | void SendCameraConstraint(Vector4 ConstraintPlane); | ||
1010 | void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount); | 1011 | void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount); |
1011 | void SendLandParcelOverlay(byte[] data, int sequence_id); | 1012 | void SendLandParcelOverlay(byte[] data, int sequence_id); |
1012 | 1013 | ||