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authorMelanie2009-11-04 01:56:19 +0000
committerMelanie2009-11-04 01:56:19 +0000
commitc72f78215bb3435ee2bbb507746c23eccec4dd34 (patch)
tree468f870831bdb78d35475aaf70b168b868b441ae /OpenSim/Framework/IClientAPI.cs
parentRemove parallel loading from XEngine, but retain the new design where (diff)
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Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index d304345..0f88b93 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1124,7 +1124,7 @@ namespace OpenSim.Framework
1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler); 1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
1125 1125
1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
1127 List<InventoryFolderBase> folders, bool fetchFolders, 1127 List<InventoryFolderBase> folders, int version, bool fetchFolders,
1128 bool fetchItems); 1128 bool fetchItems);
1129 1129
1130 void FlushPrimUpdates(); 1130 void FlushPrimUpdates();