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authorJohn Hurliman2009-11-09 17:13:56 -0800
committerJohn Hurliman2009-11-09 17:13:56 -0800
commit5145dfa53c2fd8ce0c9ece73ae44f36c9cc70931 (patch)
treee86fb0ecb945b2a659cf461908143d9a23858734 /OpenSim/Framework/IClientAPI.cs
parentFollowing various discussions on irc and in the OpenSim dev OSGrid meeting la... (diff)
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* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index ee7ab87..04ba9c6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -592,7 +592,6 @@ namespace OpenSim.Framework
592 public readonly Vector3 Velocity; 592 public readonly Vector3 Velocity;
593 public readonly Vector3 Acceleration; 593 public readonly Vector3 Acceleration;
594 public readonly Vector3 AngularVelocity; 594 public readonly Vector3 AngularVelocity;
595 public readonly byte State;
596 public readonly UUID AssetID; 595 public readonly UUID AssetID;
597 public readonly UUID OwnerID; 596 public readonly UUID OwnerID;
598 public readonly int AttachPoint; 597 public readonly int AttachPoint;
@@ -600,7 +599,7 @@ namespace OpenSim.Framework
600 public readonly double Priority; 599 public readonly double Priority;
601 600
602 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
603 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state, 602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
604 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority) 603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
605 { 604 {
606 RegionHandle = regionHandle; 605 RegionHandle = regionHandle;
@@ -611,7 +610,6 @@ namespace OpenSim.Framework
611 Velocity = velocity; 610 Velocity = velocity;
612 Acceleration = acceleration; 611 Acceleration = acceleration;
613 AngularVelocity = rotationalvelocity; 612 AngularVelocity = rotationalvelocity;
614 State = state;
615 AssetID = assetID; 613 AssetID = assetID;
616 OwnerID = ownerID; 614 OwnerID = ownerID;
617 AttachPoint = attachPoint; 615 AttachPoint = attachPoint;