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author | Teravus Ovares | 2007-12-10 00:46:56 +0000 |
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committer | Teravus Ovares | 2007-12-10 00:46:56 +0000 |
commit | e595f82489ae91c2a913f2ac8445b3d5dbe160d0 (patch) | |
tree | 3c4c3ca6c42fefb3904f8eb211bfb38bac52ef0d /OpenSim/Framework/IClientAPI.cs | |
parent | Added a call to m_host.SendFullUpdateToAllClients(). (diff) | |
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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene
* Hooked up the OnRegionUp event to m_neighbours list
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 773b5eb..43c8c70 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -480,7 +480,7 @@ namespace OpenSim.Framework | |||
480 | void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations); | 480 | void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations); |
481 | 481 | ||
482 | void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); | 482 | void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); |
483 | 483 | void SetChildAgentThrottle(byte[] throttle); | |
484 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, | 484 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, |
485 | LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, | 485 | LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, |
486 | uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction); | 486 | uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction); |