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author | Mic Bowman | 2011-04-12 15:40:57 -0700 |
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committer | Mic Bowman | 2011-04-12 15:40:57 -0700 |
commit | 80ba3de90240d190bad1bd15ff89dfdb390c5e24 (patch) | |
tree | eeabff0c3e50fdf7e8137b9370d8710062bdbb7b /OpenSim/Framework/IClientAPI.cs | |
parent | fixed a couple bugs with the property queues (diff) | |
download | opensim-SC_OLD-80ba3de90240d190bad1bd15ff89dfdb390c5e24.zip opensim-SC_OLD-80ba3de90240d190bad1bd15ff89dfdb390c5e24.tar.gz opensim-SC_OLD-80ba3de90240d190bad1bd15ff89dfdb390c5e24.tar.bz2 opensim-SC_OLD-80ba3de90240d190bad1bd15ff89dfdb390c5e24.tar.xz |
Fixed the update of items in the priority queue to enable both
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index c56a756..f573c32 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -575,6 +575,11 @@ namespace OpenSim.Framework | |||
575 | public ISceneEntity Entity; | 575 | public ISceneEntity Entity; |
576 | public uint Flags; | 576 | public uint Flags; |
577 | 577 | ||
578 | public virtual void Update(IEntityUpdate update) | ||
579 | { | ||
580 | this.Flags |= update.Flags; | ||
581 | } | ||
582 | |||
578 | public IEntityUpdate(ISceneEntity entity, uint flags) | 583 | public IEntityUpdate(ISceneEntity entity, uint flags) |
579 | { | 584 | { |
580 | Entity = entity; | 585 | Entity = entity; |