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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/IAssetServer.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/IAssetServer.cs')
-rw-r--r-- | OpenSim/Framework/IAssetServer.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs index f96bdc6..d2f5ce7 100644 --- a/OpenSim/Framework/IAssetServer.cs +++ b/OpenSim/Framework/IAssetServer.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | 29 | ||
30 | namespace OpenSim.Framework | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
@@ -35,7 +35,7 @@ namespace OpenSim.Framework | |||
35 | public interface IAssetServer | 35 | public interface IAssetServer |
36 | { | 36 | { |
37 | void SetReceiver(IAssetReceiver receiver); | 37 | void SetReceiver(IAssetReceiver receiver); |
38 | void RequestAsset(LLUUID assetID, bool isTexture); | 38 | void RequestAsset(UUID assetID, bool isTexture); |
39 | void StoreAsset(AssetBase asset); | 39 | void StoreAsset(AssetBase asset); |
40 | void UpdateAsset(AssetBase asset); | 40 | void UpdateAsset(AssetBase asset); |
41 | void Close(); | 41 | void Close(); |
@@ -59,7 +59,7 @@ namespace OpenSim.Framework | |||
59 | /// </summary> | 59 | /// </summary> |
60 | /// <param name="assetID"></param> | 60 | /// <param name="assetID"></param> |
61 | /// <param name="IsTexture"></param> | 61 | /// <param name="IsTexture"></param> |
62 | void AssetNotFound(LLUUID assetID, bool IsTexture); | 62 | void AssetNotFound(UUID assetID, bool IsTexture); |
63 | } | 63 | } |
64 | 64 | ||
65 | public interface IAssetPlugin | 65 | public interface IAssetPlugin |