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author | lbsa71 | 2007-12-14 08:47:15 +0000 |
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committer | lbsa71 | 2007-12-14 08:47:15 +0000 |
commit | 0a4a5bbcef8df5447b39c11ba52b2434a2f60be0 (patch) | |
tree | e07b7388e83304b75bacca816a2e06242aa44f9e /OpenSim/Framework/IAssetServer.cs | |
parent | * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST c... (diff) | |
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* ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
Diffstat (limited to 'OpenSim/Framework/IAssetServer.cs')
-rw-r--r-- | OpenSim/Framework/IAssetServer.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs index 2200d90..2fa77a0 100644 --- a/OpenSim/Framework/IAssetServer.cs +++ b/OpenSim/Framework/IAssetServer.cs | |||
@@ -60,10 +60,4 @@ namespace OpenSim.Framework | |||
60 | { | 60 | { |
61 | IAssetServer GetAssetServer(); | 61 | IAssetServer GetAssetServer(); |
62 | } | 62 | } |
63 | |||
64 | public struct ARequest | ||
65 | { | ||
66 | public LLUUID AssetID; | ||
67 | public bool IsTexture; | ||
68 | } | ||
69 | } | 63 | } |