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authorAdam Frisby2008-11-08 20:52:48 +0000
committerAdam Frisby2008-11-08 20:52:48 +0000
commitfb2a1a6b7cc65352644921bc7c7b7745ca7d2560 (patch)
tree40de926d545c113c8bb8af2c992b15506277c4d8 /OpenSim/Framework/IAssetServer.cs
parent* "Fixed" a NRE with the new script engine Tedd committed (diff)
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* Fixed a major memory leak in packet processing - PacketQueue.Close is never called, causing the PacketQueue for dead clients to be preserved (including it's contents).
* This patch is highly experimental and may cause clients to not be able to connect, if this is the case, it will be rolled back in approximately 5 minutes.
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