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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/IAssetServer.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IAssetServer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs
index f96bdc6..d2f5ce7 100644
--- a/OpenSim/Framework/IAssetServer.cs
+++ b/OpenSim/Framework/IAssetServer.cs
@@ -25,7 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using libsecondlife; 28using OpenMetaverse;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
@@ -35,7 +35,7 @@ namespace OpenSim.Framework
35 public interface IAssetServer 35 public interface IAssetServer
36 { 36 {
37 void SetReceiver(IAssetReceiver receiver); 37 void SetReceiver(IAssetReceiver receiver);
38 void RequestAsset(LLUUID assetID, bool isTexture); 38 void RequestAsset(UUID assetID, bool isTexture);
39 void StoreAsset(AssetBase asset); 39 void StoreAsset(AssetBase asset);
40 void UpdateAsset(AssetBase asset); 40 void UpdateAsset(AssetBase asset);
41 void Close(); 41 void Close();
@@ -59,7 +59,7 @@ namespace OpenSim.Framework
59 /// </summary> 59 /// </summary>
60 /// <param name="assetID"></param> 60 /// <param name="assetID"></param>
61 /// <param name="IsTexture"></param> 61 /// <param name="IsTexture"></param>
62 void AssetNotFound(LLUUID assetID, bool IsTexture); 62 void AssetNotFound(UUID assetID, bool IsTexture);
63 } 63 }
64 64
65 public interface IAssetPlugin 65 public interface IAssetPlugin