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authorlbsa712007-12-14 08:47:15 +0000
committerlbsa712007-12-14 08:47:15 +0000
commit0a4a5bbcef8df5447b39c11ba52b2434a2f60be0 (patch)
treee07b7388e83304b75bacca816a2e06242aa44f9e /OpenSim/Framework/IAssetServer.cs
parent* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST c... (diff)
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* ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IAssetServer.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs
index 2200d90..2fa77a0 100644
--- a/OpenSim/Framework/IAssetServer.cs
+++ b/OpenSim/Framework/IAssetServer.cs
@@ -60,10 +60,4 @@ namespace OpenSim.Framework
60 { 60 {
61 IAssetServer GetAssetServer(); 61 IAssetServer GetAssetServer();
62 } 62 }
63
64 public struct ARequest
65 {
66 public LLUUID AssetID;
67 public bool IsTexture;
68 }
69} 63}