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authorTeravus Ovares2008-02-21 14:51:39 +0000
committerTeravus Ovares2008-02-21 14:51:39 +0000
commit640ad259d4ee1bd9cdf56714f857811c73b09383 (patch)
tree4209df9e4abdebe7ed8d178e48b4e5f7ecd9fed2 /OpenSim/Framework/IAssetLoader.cs
parentScriptEngine changes in locking. Another step in direction of shared threads. (diff)
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* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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