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authorTeravus Ovares2007-12-28 05:36:28 +0000
committerTeravus Ovares2007-12-28 05:36:28 +0000
commit5bd5770ed2a5c2087a75489ed512ea59f7f25a1a (patch)
treee0041517433d012b22edac4cc76f145c01ba157b /OpenSim/Framework/GridConfig.cs
parent* Added ability to create new prim on existing prim (rezzing prim from invent... (diff)
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* Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
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