diff options
Today's work on Building support/tools. Think I am slowly getting there.
Diffstat (limited to 'OpenSim/Framework/General')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/General/Types/PrimitiveBaseShape.cs | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index b5a0a0b..c3291c4 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim.Framework.Interfaces | |||
56 | public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); | 56 | public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); |
57 | public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient); | 57 | public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient); |
58 | public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); | 58 | public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); |
59 | public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient); | ||
59 | public delegate void StatusChange(bool status); | 60 | public delegate void StatusChange(bool status); |
60 | public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); | 61 | public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); |
61 | public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | 62 | public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); |
@@ -100,6 +101,7 @@ namespace OpenSim.Framework.Interfaces | |||
100 | event UpdatePrimTexture OnUpdatePrimTexture; | 101 | event UpdatePrimTexture OnUpdatePrimTexture; |
101 | event UpdateVector OnUpdatePrimPosition; | 102 | event UpdateVector OnUpdatePrimPosition; |
102 | event UpdatePrimRotation OnUpdatePrimRotation; | 103 | event UpdatePrimRotation OnUpdatePrimRotation; |
104 | event UpdatePrimGroupRotation OnUpdatePrimGroupRotation; | ||
103 | event UpdateVector OnUpdatePrimScale; | 105 | event UpdateVector OnUpdatePrimScale; |
104 | event StatusChange OnChildAgentStatus; | 106 | event StatusChange OnChildAgentStatus; |
105 | event GenericCall2 OnStopMovement; | 107 | event GenericCall2 OnStopMovement; |
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs index 1357e06..a6671d1 100644 --- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs | |||
@@ -12,6 +12,7 @@ namespace OpenSim.Framework.Types | |||
12 | Prism, | 12 | Prism, |
13 | Scuplted, | 13 | Scuplted, |
14 | Cylinder, | 14 | Cylinder, |
15 | Foliage, | ||
15 | Unknown | 16 | Unknown |
16 | } | 17 | } |
17 | 18 | ||