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authorTleiades Hax2007-10-26 11:46:27 +0000
committerTleiades Hax2007-10-26 11:46:27 +0000
commit5e7dba726896fcb84882b53952651742926e6efb (patch)
treea396337e721912fd954e8a66e26d16c375d7bab4 /OpenSim/Framework/General
parentadd my set-eol-style script. Can be run on Linux (diff)
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Very early first implementation of grid based assets.
Run this on a major grid, and weep
Diffstat (limited to 'OpenSim/Framework/General')
-rw-r--r--OpenSim/Framework/General/Types/AssetBase.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Types/AssetBase.cs b/OpenSim/Framework/General/Types/AssetBase.cs
index 628724d..c34887c 100644
--- a/OpenSim/Framework/General/Types/AssetBase.cs
+++ b/OpenSim/Framework/General/Types/AssetBase.cs
@@ -25,10 +25,12 @@
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System;
28using libsecondlife; 29using libsecondlife;
29 30
30namespace OpenSim.Framework.Types 31namespace OpenSim.Framework.Types
31{ 32{
33 [Serializable]
32 public class AssetBase 34 public class AssetBase
33 { 35 {
34 public byte[] Data; 36 public byte[] Data;