diff options
You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
Diffstat (limited to 'OpenSim/Framework/General')
-rw-r--r-- | OpenSim/Framework/General/Interfaces/IClientAPI.cs | 1 | ||||
-rw-r--r-- | OpenSim/Framework/General/NullClientAPI.cs | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index 260da81..c1d91d5 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs | |||
@@ -172,6 +172,7 @@ namespace OpenSim.Framework.Interfaces | |||
172 | 172 | ||
173 | void OutPacket(Packet newPack); | 173 | void OutPacket(Packet newPack); |
174 | void SendWearables(AvatarWearable[] wearables); | 174 | void SendWearables(AvatarWearable[] wearables); |
175 | void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry); | ||
175 | void SendStartPingCheck(byte seq); | 176 | void SendStartPingCheck(byte seq); |
176 | void SendKillObject(ulong regionHandle, uint avatarLocalID); | 177 | void SendKillObject(ulong regionHandle, uint avatarLocalID); |
177 | void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId); | 178 | void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId); |
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index 9815aca..45c1a14 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs | |||
@@ -104,6 +104,7 @@ namespace OpenSim.Framework | |||
104 | 104 | ||
105 | public virtual void OutPacket(Packet newPack){} | 105 | public virtual void OutPacket(Packet newPack){} |
106 | public virtual void SendWearables(AvatarWearable[] wearables){} | 106 | public virtual void SendWearables(AvatarWearable[] wearables){} |
107 | public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { } | ||
107 | public virtual void SendStartPingCheck(byte seq){} | 108 | public virtual void SendStartPingCheck(byte seq){} |
108 | public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){} | 109 | public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){} |
109 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} | 110 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} |