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authormingchen2007-06-29 16:43:48 +0000
committermingchen2007-06-29 16:43:48 +0000
commit6b3777d3db323f2054aeff1ba4be3e78edef21b8 (patch)
tree0b1f014042ba261a986b359dc24ecfed4c4e42ea /OpenSim/Framework/General
parent* just making sure build files are latest (diff)
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*Deleted Logger.cs from OpenSim.Framework
Diffstat (limited to 'OpenSim/Framework/General')
-rw-r--r--OpenSim/Framework/General/Logger.cs85
-rw-r--r--OpenSim/Framework/General/OpenSim.Framework.csproj59
-rw-r--r--OpenSim/Framework/General/OpenSim.Framework.dll.build39
3 files changed, 47 insertions, 136 deletions
diff --git a/OpenSim/Framework/General/Logger.cs b/OpenSim/Framework/General/Logger.cs
deleted file mode 100644
index e7eaa03..0000000
--- a/OpenSim/Framework/General/Logger.cs
+++ /dev/null
@@ -1,85 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Framework
6{
7 public class Logger
8 {
9 public static Logger Instance = new Logger( false );
10
11 public delegate void LoggerMethodDelegate();
12 private delegate bool LoggerDelegate( LoggerMethodDelegate whatToDo );
13
14
15 private LoggerDelegate m_delegate;
16
17 public Logger( bool log )
18 {
19 if( log )
20 {
21 m_delegate = CatchAndLog;
22 }
23 else
24 {
25 m_delegate = DontCatch;
26 }
27 }
28
29 public bool Wrap( LoggerMethodDelegate whatToDo )
30 {
31 return m_delegate( whatToDo );
32 }
33
34
35 private bool CatchAndLog(LoggerMethodDelegate whatToDo)
36 {
37 try
38 {
39 whatToDo();
40 return true;
41 }
42 catch(Exception e)
43 {
44 System.Console.WriteLine( "Exception logged!!! Woah!!!!" );
45 return false;
46 }
47 }
48
49 private bool DontCatch(LoggerMethodDelegate whatToDo)
50 {
51 whatToDo();
52 return true;
53 }
54
55 public class LoggerExample
56 {
57 public void TryWrap()
58 {
59 // This will log and ignore
60 Logger log = new Logger(true);
61
62 log.Wrap(delegate()
63 {
64 Int16.Parse("waa!");
65 });
66
67 // This will throw;
68 try
69 {
70
71 log = new Logger(false);
72
73 log.Wrap(delegate()
74 {
75 Int16.Parse("waa!");
76 });
77 }
78 catch
79 {
80 System.Console.WriteLine("Example barfed!");
81 }
82 }
83 }
84 }
85}
diff --git a/OpenSim/Framework/General/OpenSim.Framework.csproj b/OpenSim/Framework/General/OpenSim.Framework.csproj
index 48db634..c12d436 100644
--- a/OpenSim/Framework/General/OpenSim.Framework.csproj
+++ b/OpenSim/Framework/General/OpenSim.Framework.csproj
@@ -88,109 +88,106 @@
88 </ProjectReference> 88 </ProjectReference>
89 </ItemGroup> 89 </ItemGroup>
90 <ItemGroup> 90 <ItemGroup>
91 <Compile Include="AgentInventory.cs">
92 <SubType>Code</SubType>
93 </Compile>
94 <Compile Include="AuthenticateSessionBase.cs"> 91 <Compile Include="AuthenticateSessionBase.cs">
95 <SubType>Code</SubType> 92 <SubType>Code</SubType>
96 </Compile> 93 </Compile>
97 <Compile Include="BlockingQueue.cs"> 94 <Compile Include="Remoting.cs">
98 <SubType>Code</SubType> 95 <SubType>Code</SubType>
99 </Compile> 96 </Compile>
100 <Compile Include="IRegionCommsListener.cs"> 97 <Compile Include="RegionCommsListener.cs">
101 <SubType>Code</SubType> 98 <SubType>Code</SubType>
102 </Compile> 99 </Compile>
103 <Compile Include="Logger.cs"> 100 <Compile Include="BlockingQueue.cs">
104 <SubType>Code</SubType> 101 <SubType>Code</SubType>
105 </Compile> 102 </Compile>
106 <Compile Include="LoginService.cs"> 103 <Compile Include="IRegionCommsListener.cs">
107 <SubType>Code</SubType> 104 <SubType>Code</SubType>
108 </Compile> 105 </Compile>
109 <Compile Include="RegionCommsListener.cs"> 106 <Compile Include="Util.cs">
110 <SubType>Code</SubType> 107 <SubType>Code</SubType>
111 </Compile> 108 </Compile>
112 <Compile Include="Remoting.cs"> 109 <Compile Include="UserProfile.cs">
113 <SubType>Code</SubType> 110 <SubType>Code</SubType>
114 </Compile> 111 </Compile>
115 <Compile Include="SimProfile.cs"> 112 <Compile Include="SimProfile.cs">
116 <SubType>Code</SubType> 113 <SubType>Code</SubType>
117 </Compile> 114 </Compile>
118 <Compile Include="UserProfile.cs"> 115 <Compile Include="LoginService.cs">
119 <SubType>Code</SubType> 116 <SubType>Code</SubType>
120 </Compile> 117 </Compile>
121 <Compile Include="Util.cs"> 118 <Compile Include="AgentInventory.cs">
122 <SubType>Code</SubType> 119 <SubType>Code</SubType>
123 </Compile> 120 </Compile>
124 <Compile Include="Interfaces\AuthenticateResponse.cs"> 121 <Compile Include="Interfaces\AuthenticateResponse.cs">
125 <SubType>Code</SubType> 122 <SubType>Code</SubType>
126 </Compile> 123 </Compile>
127 <Compile Include="Interfaces\IAssetServer.cs"> 124 <Compile Include="Interfaces\IUserServer.cs">
128 <SubType>Code</SubType> 125 <SubType>Code</SubType>
129 </Compile> 126 </Compile>
130 <Compile Include="Interfaces\IClientAPI.cs"> 127 <Compile Include="Interfaces\IAssetServer.cs">
131 <SubType>Code</SubType> 128 <SubType>Code</SubType>
132 </Compile> 129 </Compile>
133 <Compile Include="Interfaces\ILocalStorage.cs"> 130 <Compile Include="Interfaces\IWorld.cs">
134 <SubType>Code</SubType> 131 <SubType>Code</SubType>
135 </Compile> 132 </Compile>
136 <Compile Include="Interfaces\IUserServer.cs"> 133 <Compile Include="Interfaces\IClientAPI.cs">
137 <SubType>Code</SubType> 134 <SubType>Code</SubType>
138 </Compile> 135 </Compile>
139 <Compile Include="Interfaces\IWorld.cs"> 136 <Compile Include="Interfaces\ILocalStorage.cs">
140 <SubType>Code</SubType> 137 <SubType>Code</SubType>
141 </Compile> 138 </Compile>
142 <Compile Include="Interfaces\Config\IGenericConfig.cs"> 139 <Compile Include="Interfaces\Config\IGenericConfig.cs">
143 <SubType>Code</SubType> 140 <SubType>Code</SubType>
144 </Compile> 141 </Compile>
145 <Compile Include="Interfaces\Config\IGridConfig.cs"> 142 <Compile Include="Interfaces\Config\IUserConfig.cs">
146 <SubType>Code</SubType> 143 <SubType>Code</SubType>
147 </Compile> 144 </Compile>
148 <Compile Include="Interfaces\Config\IUserConfig.cs"> 145 <Compile Include="Interfaces\Config\IGridConfig.cs">
149 <SubType>Code</SubType> 146 <SubType>Code</SubType>
150 </Compile> 147 </Compile>
151 <Compile Include="Properties\AssemblyInfo.cs"> 148 <Compile Include="Properties\AssemblyInfo.cs">
152 <SubType>Code</SubType> 149 <SubType>Code</SubType>
153 </Compile> 150 </Compile>
154 <Compile Include="Types\AgentCiruitData.cs"> 151 <Compile Include="Types\NeighbourInfo.cs">
155 <SubType>Code</SubType> 152 <SubType>Code</SubType>
156 </Compile> 153 </Compile>
157 <Compile Include="Types\AgentWearable.cs"> 154 <Compile Include="Types\NetworkServersInfo.cs">
158 <SubType>Code</SubType> 155 <SubType>Code</SubType>
159 </Compile> 156 </Compile>
160 <Compile Include="Types\AssetBase.cs"> 157 <Compile Include="Types\RegionHandle.cs">
161 <SubType>Code</SubType> 158 <SubType>Code</SubType>
162 </Compile> 159 </Compile>
163 <Compile Include="Types\AssetLandmark.cs"> 160 <Compile Include="Types\RegionInfo.cs">
164 <SubType>Code</SubType> 161 <SubType>Code</SubType>
165 </Compile> 162 </Compile>
166 <Compile Include="Types\AssetStorage.cs"> 163 <Compile Include="Types\ParcelData.cs">
167 <SubType>Code</SubType> 164 <SubType>Code</SubType>
168 </Compile> 165 </Compile>
169 <Compile Include="Types\EstateSettings.cs"> 166 <Compile Include="Types\AgentWearable.cs">
170 <SubType>Code</SubType> 167 <SubType>Code</SubType>
171 </Compile> 168 </Compile>
172 <Compile Include="Types\Login.cs"> 169 <Compile Include="Types\PrimData.cs">
173 <SubType>Code</SubType> 170 <SubType>Code</SubType>
174 </Compile> 171 </Compile>
175 <Compile Include="Types\MapBlockData.cs"> 172 <Compile Include="Types\MapBlockData.cs">
176 <SubType>Code</SubType> 173 <SubType>Code</SubType>
177 </Compile> 174 </Compile>
178 <Compile Include="Types\NeighbourInfo.cs"> 175 <Compile Include="Types\AssetStorage.cs">
179 <SubType>Code</SubType> 176 <SubType>Code</SubType>
180 </Compile> 177 </Compile>
181 <Compile Include="Types\NetworkServersInfo.cs"> 178 <Compile Include="Types\EstateSettings.cs">
182 <SubType>Code</SubType> 179 <SubType>Code</SubType>
183 </Compile> 180 </Compile>
184 <Compile Include="Types\ParcelData.cs"> 181 <Compile Include="Types\AgentCiruitData.cs">
185 <SubType>Code</SubType> 182 <SubType>Code</SubType>
186 </Compile> 183 </Compile>
187 <Compile Include="Types\PrimData.cs"> 184 <Compile Include="Types\Login.cs">
188 <SubType>Code</SubType> 185 <SubType>Code</SubType>
189 </Compile> 186 </Compile>
190 <Compile Include="Types\RegionHandle.cs"> 187 <Compile Include="Types\AssetLandmark.cs">
191 <SubType>Code</SubType> 188 <SubType>Code</SubType>
192 </Compile> 189 </Compile>
193 <Compile Include="Types\RegionInfo.cs"> 190 <Compile Include="Types\AssetBase.cs">
194 <SubType>Code</SubType> 191 <SubType>Code</SubType>
195 </Compile> 192 </Compile>
196 </ItemGroup> 193 </ItemGroup>
diff --git a/OpenSim/Framework/General/OpenSim.Framework.dll.build b/OpenSim/Framework/General/OpenSim.Framework.dll.build
index a18838b..0d8077b 100644
--- a/OpenSim/Framework/General/OpenSim.Framework.dll.build
+++ b/OpenSim/Framework/General/OpenSim.Framework.dll.build
@@ -11,41 +11,40 @@
11 <resources prefix="OpenSim.Framework" dynamicprefix="true" > 11 <resources prefix="OpenSim.Framework" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentInventory.cs" />
15 <include name="AuthenticateSessionBase.cs" /> 14 <include name="AuthenticateSessionBase.cs" />
15 <include name="Remoting.cs" />
16 <include name="RegionCommsListener.cs" />
16 <include name="BlockingQueue.cs" /> 17 <include name="BlockingQueue.cs" />
17 <include name="IRegionCommsListener.cs" /> 18 <include name="IRegionCommsListener.cs" />
18 <include name="Logger.cs" />
19 <include name="LoginService.cs" />
20 <include name="RegionCommsListener.cs" />
21 <include name="Remoting.cs" />
22 <include name="SimProfile.cs" />
23 <include name="UserProfile.cs" />
24 <include name="Util.cs" /> 19 <include name="Util.cs" />
20 <include name="UserProfile.cs" />
21 <include name="SimProfile.cs" />
22 <include name="LoginService.cs" />
23 <include name="AgentInventory.cs" />
25 <include name="Interfaces/AuthenticateResponse.cs" /> 24 <include name="Interfaces/AuthenticateResponse.cs" />
25 <include name="Interfaces/IUserServer.cs" />
26 <include name="Interfaces/IAssetServer.cs" /> 26 <include name="Interfaces/IAssetServer.cs" />
27 <include name="Interfaces/IWorld.cs" />
27 <include name="Interfaces/IClientAPI.cs" /> 28 <include name="Interfaces/IClientAPI.cs" />
28 <include name="Interfaces/ILocalStorage.cs" /> 29 <include name="Interfaces/ILocalStorage.cs" />
29 <include name="Interfaces/IUserServer.cs" />
30 <include name="Interfaces/IWorld.cs" />
31 <include name="Interfaces/Config/IGenericConfig.cs" /> 30 <include name="Interfaces/Config/IGenericConfig.cs" />
32 <include name="Interfaces/Config/IGridConfig.cs" />
33 <include name="Interfaces/Config/IUserConfig.cs" /> 31 <include name="Interfaces/Config/IUserConfig.cs" />
32 <include name="Interfaces/Config/IGridConfig.cs" />
34 <include name="Properties/AssemblyInfo.cs" /> 33 <include name="Properties/AssemblyInfo.cs" />
35 <include name="Types/AgentCiruitData.cs" />
36 <include name="Types/AgentWearable.cs" />
37 <include name="Types/AssetBase.cs" />
38 <include name="Types/AssetLandmark.cs" />
39 <include name="Types/AssetStorage.cs" />
40 <include name="Types/EstateSettings.cs" />
41 <include name="Types/Login.cs" />
42 <include name="Types/MapBlockData.cs" />
43 <include name="Types/NeighbourInfo.cs" /> 34 <include name="Types/NeighbourInfo.cs" />
44 <include name="Types/NetworkServersInfo.cs" /> 35 <include name="Types/NetworkServersInfo.cs" />
45 <include name="Types/ParcelData.cs" />
46 <include name="Types/PrimData.cs" />
47 <include name="Types/RegionHandle.cs" /> 36 <include name="Types/RegionHandle.cs" />
48 <include name="Types/RegionInfo.cs" /> 37 <include name="Types/RegionInfo.cs" />
38 <include name="Types/ParcelData.cs" />
39 <include name="Types/AgentWearable.cs" />
40 <include name="Types/PrimData.cs" />
41 <include name="Types/MapBlockData.cs" />
42 <include name="Types/AssetStorage.cs" />
43 <include name="Types/EstateSettings.cs" />
44 <include name="Types/AgentCiruitData.cs" />
45 <include name="Types/Login.cs" />
46 <include name="Types/AssetLandmark.cs" />
47 <include name="Types/AssetBase.cs" />
49 </sources> 48 </sources>
50 <references basedir="${project::get-base-directory()}"> 49 <references basedir="${project::get-base-directory()}">
51 <lib> 50 <lib>