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authorMW2007-09-10 06:45:54 +0000
committerMW2007-09-10 06:45:54 +0000
commit15423539f98d47201a819e35f80b0c30ee459556 (patch)
tree3eb7831bfaaf5e0309c49f966d19869a9fe72e2b /OpenSim/Framework/General
parent* Fixed: Accessing xmlrpc with invalid xml data would crash the sim. (diff)
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hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetProvider.cs18
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetServer.cs4
-rw-r--r--OpenSim/Framework/General/Types/AssetBase.cs3
3 files changed, 22 insertions, 3 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IAssetProvider.cs b/OpenSim/Framework/General/Interfaces/IAssetProvider.cs
new file mode 100644
index 0000000..a2ef826
--- /dev/null
+++ b/OpenSim/Framework/General/Interfaces/IAssetProvider.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Types;
5using libsecondlife;
6
7namespace OpenSim.Framework.Interfaces
8{
9 public interface IAssetProvider
10 {
11 void Initialise(string dbfile, string dbname);
12 AssetBase FetchAsset(LLUUID uuid);
13 void CreateAsset(AssetBase asset);
14 void UpdateAsset(AssetBase asset);
15 bool ExistsAsset(LLUUID uuid);
16 void CommitAssets(); // force a sync to the database
17 }
18} \ No newline at end of file
diff --git a/OpenSim/Framework/General/Interfaces/IAssetServer.cs b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
index cdce979..da3f61a 100644
--- a/OpenSim/Framework/General/Interfaces/IAssetServer.cs
+++ b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
@@ -37,9 +37,9 @@ namespace OpenSim.Framework.Interfaces
37 public interface IAssetServer 37 public interface IAssetServer
38 { 38 {
39 void SetReceiver(IAssetReceiver receiver); 39 void SetReceiver(IAssetReceiver receiver);
40 void RequestAsset(LLUUID assetID, bool isTexture); 40 void FetchAsset(LLUUID assetID, bool isTexture);
41 void UpdateAsset(AssetBase asset); 41 void UpdateAsset(AssetBase asset);
42 void UploadNewAsset(AssetBase asset); 42 void CreateAsset(AssetBase asset);
43 void SetServerInfo(string ServerUrl, string ServerKey); 43 void SetServerInfo(string ServerUrl, string ServerKey);
44 void Close(); 44 void Close();
45 } 45 }
diff --git a/OpenSim/Framework/General/Types/AssetBase.cs b/OpenSim/Framework/General/Types/AssetBase.cs
index 71642a2..7d5ee7b 100644
--- a/OpenSim/Framework/General/Types/AssetBase.cs
+++ b/OpenSim/Framework/General/Types/AssetBase.cs
@@ -42,7 +42,8 @@ namespace OpenSim.Framework.Types
42 42
43 public AssetBase() 43 public AssetBase()
44 { 44 {
45 45 Name = " ";
46 Description = " ";
46 } 47 }
47 } 48 }
48} 49}